So at least your fragments won't disappear into a virtual abyss. It will come up with the equivalent of 'Inventory is Full'. Beyond that, it will not let you dig anymore. Unfortunately I did solve at least 30-40 without keystones when I ran out.Also bear in mind prices on your server will vary, and your interest alone could spike the market by 200-300g - my server pricing spiked to 1k! Tell your friends, tell your guildies." This ensured everyone knew I was on the hunt and it meant my personal supply of keystones wouldn't dwindle too much. I would also advertise in trade chat and in every zone I entered with the following: "WTB Tol'vir Hieroglyphic and lots of them. I used Tol'vir Hieroglyphic whenever I could get my hands on them (I bought up EVERYTHING on my server and even transferred alts to other servers to buy up more and return to my main archaeologist - this option is only for the die-hard).Whenever dig sites where close to each other, I would fly in a straight line from one to the other.And if not, I'd mosey on 'home' and carry on from there. I would also use The Last Relic of Argus whenever it was available as pot luck (so long as my Hearthstone or Shroud of Cooperation was off cooldown in the event I ended up somewhere completely inconvenient) - sometimes I'd land close to where I wanted to be.Horde players could probably just port directly to Thunderbluff instead. I took mage portals to Theramore (as an Alliance toon), and set my Hearthstone to Desolace.I would use Hyjal and Uldum portals to get to northern or southern ends quickly.Personally, I went with convenience (or my mood at the time), and avoided absolutes. People on Wowhead have gone to great lengths to decipher the statistical probability of pushing Tol'vir sites - some say dig them up immediately upon spawning, others say let them stack. I would consider heading to Tol'vir sites whenever they popped depending on proximity, though more often than not I'd farm northern dig sites until I had clusters in the south - this would usually end up including a couple of Uldum sites.I prepared myself mentally that I might have to reach at least 200 Tol'vir solves before sniffing this out.The following is my guide to grinding this out as efficiently as possible as a level 85. Scepter of Azj'Aqir (and the Ultramarine Qiraji Battle Tank that it teaches) is arguably the most coveted artifact obtainable through Archaeology. It takes time, just try to do whatever you can to take your mind off of it. I went through all seasons of Scrubs, Burn Notice and The Office. And trust me - it's worth the time and effort. It's completely random and can come up at any time. Here's a video of the pop and the creation. I will return here once I do actually receive this mountĮDIT: Just had the scepter pop up today as my 128th tol'vir solve. So there's no way I'm leaving without this mount in my inventory. I did a total of 245 runs exactly for the Swift Zulian Tiger, starting from January 8th, 2008 until patch day when it was removed (only missing 4 resets). I am now 450, and today begins my quest for this mount. I do have my Scepter of the Shifting Sands, unfortunately however - I did not complete it in time to get the Black Tank before the alliance on our server hit the gong.Īnyway, I discovered the existence of this mount 3 days ago, and I've spent the last 2 days viciously leveling archaeology. Comment by 642053So as soon as I found out about this mount, I started leveling archaeology.
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